Dexterity

Dexterity is a representation of the character's finesse, hand-eye coordination, and general ability to manipulate objects. It controls the amount of damage dealt with ranged weapons and daggers, spell casting speed, accuracy, attack speed and critical rate.

Each point of dexterity increases ranged weapon and dagger damage by 1. Every 10 dexterity (ie dexterity = 10, 20, 30, 40, etc) the damage is increased by an additional amount, equal to the characters dexterity divided by 10, rounded down, multiplied by 3. These additional amounts stack with each other, so the bonus at 10, 20 30, etc, are all added together to make the final amount.

Each point of dexterity increases casting speed by 1. Every 10 points of dexterity increases casting speed by an additional 2. As casting time is defined as (base_cast_time)*100/(100+casting speed), it takes a total of 100 casting speed to reduce casting time by 50%, which would require a dexterity of 84.

Each point of dexterity increases accuracy by 1 point. Every 10 points of dexterity increases accuracy by an additional 2. Accuracy works by reducing your target's dodge by an equal amount, with the chance to hit calculated by 90*accuracy/dodge, where dodge is the target's dodge. Therefore, if your accuracy is exactly equal to their dodge, you will have a 90% chance to hit. So if your target has 100 dodge, you will need at least 112 accuracy to land every hit.

Every 10 points of dexterity increases your attack speed by 2%, and your critical rate by 1.