Agility

Agility is a representation of the character's ability to control and maneuver their body. It controls dodge, critical rate, attack speed and speed.

Each point of agility increases attack speed by 1. Every 10 points of agility increases attack speed by an additional 2. As attack time is defined as (base_attack_time)*100/(100+attack speed), it takes a total of 100 attack speed to reduce attack time by 50%, which would require an agility of 84.

Each point of agility increases dodge by 1 point. Every 10 points of agility increases dodge by an additional 2. As accuracy is calculated as 90*accuracy/dodge, it is never possible to (naturally) dodge every incoming attack.

Each point of agility increases speed by 1, and every 10 agility increases critical rate by 1%.